[INCLUDE]
INCLUDE=common/conditions.ini

[LIGHTING]
LIT_MULT=1.0
SPECULAR_MULT=1.0
CAR_LIGHTS_LIT_MULT=1.0

[GRASS_FX]
GRASS_MATERIALS=Grass
OCCLUDING_MATERIALS = Asphalt, Kerb, Sand
MASK_BLUR=1
SHAPE_SIZE = 1.0
SHAPE_CUT = 0
SHAPE_TIDY = 1.0
SHAPE_WIDTH = 1.0

MASK_MAIN_THRESHOLD = 0
MASK_RED_THRESHOLD = 0.02
MASK_MIN_LUMINANCE = -0.5
MASK_MAX_LUMINANCE = 0.5

[RAIN_FX]
PUDDLES_MATERIALS = Asphalt

[LIGHT_SERIES_0]
MATERIALS = LightSourceWhite
MESHES = 
OFFSET = 0,-0.25,0
CLUSTER_THRESHOLD = 10
COLOR = 255,255,120,0.05
SPOT = 170
RANGE = 60
FADE_AT = 500
FADE_SMOOTH = 50
SPOT_SHARPNESS = 0.5
DIRECTION = 0,-1,0
RANGE_GRADIENT_OFFSET = 0.07
DIFFUSE_CONCENTRATION = 0.9
ACTIVE = 1
DESCRIPTION = 
SINGLE_FREQUENCY = 0
SPECULAR_MULT = 0.25
CONDITION = NIGHT_SMOOTH
SHADOWS_SPOT = 145
SHADOWS_RANGE = 60